This is an adapted version of the online game Spent, created by Games 4 Sustainability, for students to play as a group, to build a sense of the challenges facing people living in poverty.
Activity title: Spent Game
Author(s): Harriett Jernigan
Course: PWR 1, PWR 2, or both
Activity length and schedule: There are 30 days in the activity and 30-40 minutes for the collective reflection.
Activity goals: Help students reflect on their associations with the word “poverty” and build understanding and empathy regarding the challenges people face living in poverty.
You will need at least 30-40 minutes for the activity. So instructors will want to decide how they will link the activity to their own themes and content, particularly when shaping the questions for schema building and reflection afterwards.